Recently I had access to a new MacBook Pro which is capable of running the enhanced OpenGL test:
CINEBENCH R10.1 **************************************************** Tester : Pareis Processor : MacBook Pro 15": Core 2 Duo T7500, 3 GiB 667 MHz DDR2 SDRAM MHz : 2200 (running on power adapter with better performance) Number of CPUs : 2 Operating System : Mac OS X 10.5.4 (9E17) -- [updated results with small improvements] Graphics Card : NVIDIA GeForce 8600M GT, 128 MiB Resolution : 1440x900 Color Depth : 32 bpp **************************************************** Rendering (Single CPU): 2407 CB-CPU Rendering (Multiple CPU): 4520 CB-CPU Multiprocessor Speedup: 1.88 Shading (CINEMA 4D) : 427 CB-GFX Shading (OpenGL Software Lighting) : 718 CB-GFX Shading (OpenGL Standard) : 4388 CB-GFX Shading (OpenGL Enhanced) : 1025 CB-GFX OpenGL Speedup: 10.28 **************************************************** OpenGL Enhanced Test 40.597 sec; 9.0 fps OpenGL Standard Test 9.480 sec; 38.5 fps OpenGL Software Lighting Test 57.949 sec; 6.3 fps CINEMA 4D Shading Test 97.492 sec; 3.7 fps Single CPU Render Test 367.4 sec Multiple CPU Render Test 195.6 sec
OpenGL Enhanced uses hardware shaders to render the scene with realistic lighting. Its requirements can be verified in the benchmark under File / Preferences… / Viewport / Show OpenGL Capabilities.
The added tests and verbose output (copied from the Console pane) require modifications to the file Bench.cof (available for download). This file belongs into the plugins subdirectory of CineBench R10. A diff will show that most of my changes are nothing but uncommenting inactive instructions.
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