Recently I had access to a new MacBook Pro which is capable of running the enhanced OpenGL test:
CINEBENCH R10.1
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Tester : Pareis
Processor : MacBook Pro 15": Core 2 Duo T7500, 3 GiB 667 MHz DDR2 SDRAM
MHz : 2200 (running on power adapter with better performance)
Number of CPUs : 2
Operating System : Mac OS X 10.5.4 (9E17) -- [updated results with small improvements]
Graphics Card : NVIDIA GeForce 8600M GT, 128 MiB
Resolution : 1440x900
Color Depth : 32 bpp
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Rendering (Single CPU): 2407 CB-CPU
Rendering (Multiple CPU): 4520 CB-CPU
Multiprocessor Speedup: 1.88
Shading (CINEMA 4D) : 427 CB-GFX
Shading (OpenGL Software Lighting) : 718 CB-GFX
Shading (OpenGL Standard) : 4388 CB-GFX
Shading (OpenGL Enhanced) : 1025 CB-GFX
OpenGL Speedup: 10.28
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OpenGL Enhanced Test
40.597 sec; 9.0 fps
OpenGL Standard Test
9.480 sec; 38.5 fps
OpenGL Software Lighting Test
57.949 sec; 6.3 fps
CINEMA 4D Shading Test
97.492 sec; 3.7 fps
Single CPU Render Test
367.4 sec
Multiple CPU Render Test
195.6 sec
OpenGL Enhanced uses hardware shaders to render the scene with realistic lighting. Its requirements can be verified in the benchmark under File / Preferences… / Viewport / Show OpenGL Capabilities.
The added tests and verbose output (copied from the Console pane) require modifications to the file Bench.cof (available for download). This file belongs into the plugins subdirectory of CineBench R10. A diff will show that most of my changes are nothing but uncommenting inactive instructions.